TUTORIAL
Hideyuki Takagi (Kyushu University, Japan)

He received the degrees of Bachelor, Master, Doctorate Degrees in 1979,
1981, and 1991. He worked for the Central Research Laboratories of
Panasonic in 1981-1995, and is an Associate Professor of Kyushu Institute
of Design since 1995 and now works for Kyushu University after two
universities merged in 2003. He was a visiting researcher at UC Berkeley
in 1991-1993.
He is interested in Computational Intelligence (CI), especially cooperation
of several CI techniques and human. Currently, his interest focuses on
Interactive Evolutionary Computation (IEC) that aims the cooperation of
human and EC. He is one of the most active researchers in IEC research
community as shown in his publication, organizing sessions at conferences,
giving invited talks and lectures, receiving paper awards, and other
academic activities. He received eight academic awards.
He is the Vice President of IEEE Systems, Man, and Cybernetics Society
(SMCS) in 2006-2007 and 2008-2009, a registered lecturer of the SMCS
Distinguish Lecturer Program in 2006-2007 and 2008-2009, the Chair of
SMCS Technical Committee on Soft Computing, and an Associate Editor
of IEEE Trans. on SMC Part B.
See his detail bio at here.
Tutorial Abstract:
Interactive Evolutionary Computation
Interactive Evolutionary Computation (IEC) is a method for optimizing
target systems based on human knowledge, experiences, preference,
intuition, and/or KANSE in general. There are many systems that it is hard
or impossible to design their fitness functions for the optimization and
therefore we cannot apply conventional optimization methods including conventional
evolutionary computation (EC) framework. Such optimization tasks include
designing cute robotics motions, better sound quality of hearing aids, image
enhancement for medical diagnostics, and others.
Before turning into the introduction of IEC, we first explain the big
picture of computation intelligence research in the 20th Century and how IEC works
in this century from the view point of the research trend of computational
intelligence.
Secondly, we overview IEC applications to understand how to use IEC in wide
application areas. I roughly categorize the application areas into three:
artistic applications, engineering applications, and others, and explain many IEC
applications in these areas. Some of them are: artistic computer graphics
design, editorial or industrial design, web design, melody and rhythm
composition, face design, sound and image processing, speech synthesis,
data mining, robotics and control, media database retrieval, MEMS design,
geological simulation, game, and others.
Thirdly, we overview IEC applications of reducing IEC user fatigue. As IEC
user must cooperate with a tireless computer, many iterative evaluations
causes human fatigue. To minimize the IEC user fatigue, several trials have
been conducted. Some of them are: improving IEC interface, accelerating
EC convergence in early generations, making IEC user's evaluation model
for simulating IEC process, and others.
Fourthly, we explain the recent trend of IEC research. One is to use IEC
to analyze human mind indirectly by analyzing the target systems optimized
based on IEC user's mental scale. The second is combination of IEC with
evolutionary multi-objective optimization, The third one is expanding IEC
framework.
This tutorial includes Q&A for not only understanding IEC but also advising
how to apply IEC to the application tasks that audience are tackling now.
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